Summary

Im a Freelance 3D Sculptor and Concept Artist from Argentina. Over the years I have worked in several projects, In house and freelance for companies such as EA and LiquidDevelopments. Sculpting, Texturing and Concepting Characters, Props and Environments. Some of the projects I have participated includes: Halo 5, Max Payne 3, FIFA, and Counterstrike.
My main goal is to keep contributing by creating and designing the best characters and environments to the Flim, Collectable Toys, and Video Games Industries.

Skills

  • 3D Modeling
  • Illustration
  • Concept Art
  • Digital Sculpting
  • Character Modeling
  • Character Design
  • Environment Design
  • Environment Modeling
  • Prop Modeling
  • Prop Design
  • Weapon Design
  • Creature Modeling
  • Creature Design
  • Matte Painting
  • Sculpting
  • Software Proficiency

    Softimage
    Softimage
    3ds Max
    3ds Max
    Photoshop
    Photoshop
    ZBrush
    ZBrush
    Marmoset Toolbag
    Marmoset Toolbag
    Substance Painter
    Substance Painter
    Quixel Suite
    Quixel Suite
    Mudbox
    Mudbox
    SketchBook Pro
    SketchBook Pro
    Keyshot
    Keyshot
    Marvelous Designer
    Marvelous Designer

    Productions

    Experience

    Freelance Artist

    PabloV 3D
    January 2007 - Present | Venado Tuerto, Argentina


    Liquid Development:

    Halo 5

    Evolve

    Wildstar

    Fire Fall

    Borderlands 2

    Max Payne 3

    Counterstrike Global Offensive

    Twisted Metal

    Rock band 3



    Twisted Pixel:

    LocoCycle



    Pampa films:

    Bolivar

    McFly Studios:

    El Angel de la Musica

    Lead Concept Artist- Assistant Art Director

    Ksatria Gameworks
    February 2006 - December 2006 10 months | Singapore, Singapore


    Lone Wolf- Flight from the Dark: (Canceled title) Responsible for designing environments, characters, logos and GUI elements as well as modeling and texturing characters and assisting the Art Leads and Game Designers on establishing the look and feel of the game.

    Lead Character Artist

    EA Canada
    February 2003 - February 2006 3 years | Burnaby, Canada

    FIFA 2006 Road to World Cup: (X360 title) Lead Artist for Artworks: Responsible for providing artistic feed back and training to a team of 12 artists, for modeling and texturing photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    Marvel Nemesis: rise of the imperfects: Texture Artist for The Body Shop.

    Fight Night Round 2: Lead Artist for The Body Shop: Responsible for providing artistic feed back to a team of 12 artists, model and texture photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    UEFA EURO 2004: Character Modeler-Texture Artist.

    Fight Night 2004: Character Modeler-Texture Artist.

    MVP Baseball 2004: Texture Artist.

    FIFA Soccer 2004: Character Modeler-Texture Artist.