Im a Freelance 3D Sculptor and Concept Artist from Argentina. Over the years I have worked in several projects, In house and freelance for companies such as EA and LiquidDevelopments. Sculpting, Texturing and Concepting Characters, Props and Environments. Some of the projects I have participated includes: Halo 5, Max Payne 3, FIFA, and Counterstrike.
My main goal is to keep contributing by creating and designing the best characters and environments to the Flim, Collectable Toys, and Video Games Industries.


  • Concept Art
  • Environment Design
  • Illustration
  • Matte Painting
  • 3D Modeling
  • Character Modeling
  • Creature Modeling
  • Digital Sculpting
  • Environment Modeling
  • Prop Modeling
  • Sculpting
  • Character Design
  • Prop Design
  • Creature Design
  • Weapon Design
  • Software Proficiency

    3ds Max
    3ds Max
    Marmoset Toolbag
    Marmoset Toolbag
    Substance Painter
    Substance Painter
    Quixel Suite
    Quixel Suite
    SketchBook Pro
    SketchBook Pro
    Marvelous Designer
    Marvelous Designer



    Freelance Artist

    PabloV 3D
    January 2007 - Present | Venado Tuerto, Argentina

    Liquid Development:

    Halo 5



    Fire Fall

    Borderlands 2

    Max Payne 3

    Counterstrike Global Offensive

    Twisted Metal

    Rock band 3

    Twisted Pixel:


    Pampa films:


    McFly Studios:

    El Angel de la Musica

    Lead Concept Artist- Assistant Art Director

    Ksatria Gameworks
    February 2006 - December 2006 | Singapore, Singapore

    Lone Wolf- Flight from the Dark: (Canceled title) Responsible for designing environments, characters, logos and GUI elements as well as modeling and texturing characters and assisting the Art Leads and Game Designers on establishing the look and feel of the game.

    Lead Character Artist

    EA Canada
    February 2003 - February 2006 | Burnaby, Canada

    FIFA 2006 Road to World Cup: (X360 title) Lead Artist for Artworks: Responsible for providing artistic feed back and training to a team of 12 artists, for modeling and texturing photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    Marvel Nemesis: rise of the imperfects: Texture Artist for The Body Shop.

    Fight Night Round 2: Lead Artist for The Body Shop: Responsible for providing artistic feed back to a team of 12 artists, model and texture photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    UEFA EURO 2004: Character Modeler-Texture Artist.

    Fight Night 2004: Character Modeler-Texture Artist.

    MVP Baseball 2004: Texture Artist.

    FIFA Soccer 2004: Character Modeler-Texture Artist.