I'm an Art Director, 3D Sculptor, and Concept Artist from Argentina with over 20 years of experience in the creative industry. Throughout my career, I’ve had the privilege of working with renowned companies such as XM Studios, Prime One, EA Canada, and LiquidDevelopments, specializing in sculpting, texturing, and concepting characters, props, and environments. I have contributed to iconic projects including Halo 5, Max Payne 3, FIFA, and Counter-Strike. My passion lies in creating and designing exceptional characters, collectible toys, and video game assets, with a continuous drive to push the boundaries of creativity in these industries.
In charge of managing a team of 3D artists to ensure the quality and consistency of assets, while also overseeing the sculpting of statues for XM Studios.
In charge of managing a team of 3D artists to ensure the quality and consistency of assets, while also overseeing the sculpting of statues for XM Studios.
Work as freelance artist for toy and collectables industry for companies companies like XM studios, Prime 1, PCS, HMO, Darkside Collectibles, Karol Rudik Art, and Imaginarium Art.
Collaborated with major game studios, film productions, and creative teams to produce high-quality concept art, 3D models, and textures for a variety of video games and film projects
Liquid Development from 2008-2016: 3D Modeler/ Concept Artist:
Halo 5
Evolve
Wildstar
Fire Fall
Borderlands 2
Max Payne 3
Counterstrike Global Offensive
Twisted Metal
Rock band 3
Twisted Pixel/ Microsoft: 2012-2014, (Character Artist)
LocoCycle
Pampa films ( environment concept artist) 2009:
Bolivar
McFly Studios 2007:
El Angel de la Musica
Lone Wolf- Flight from the Dark: (Canceled title) Responsible for designing environments, characters, logos and GUI elements as well as modeling and texturing characters and assisting the Art Leads and Game Designers on establishing the look and feel of the game.
FIFA 2006 Road to World Cup: (X360 title) Lead Artist for Artworks: Responsible for providing artistic feed back and training to a team of 12 artists, for modeling and texturing photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.
Marvel Nemesis: rise of the imperfects: Texture Artist for The Body Shop.
Fight Night Round 2: Lead Artist for The Body Shop: Responsible for providing artistic feed back to a team of 12 artists, model and texture photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.
UEFA EURO 2004: Character Modeler-Texture Artist.
Fight Night 2004: Character Modeler-Texture Artist.
MVP Baseball 2004: Texture Artist.
FIFA Soccer 2004: Character Modeler-Texture Artist.