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pablo vicentin
pablo vicentin
Art Director/ Freelance Digital Sculptor
Venado Tuerto, Argentina

Summary

I'm an Art Director, 3D Sculptor, and Concept Artist from Argentina with over 20 years of experience in the creative industry. Throughout my career, I’ve had the privilege of working with renowned companies such as XM Studios, Prime One, EA Canada, and LiquidDevelopments, specializing in sculpting, texturing, and concepting characters, props, and environments. I have contributed to iconic projects including Halo 5, Max Payne 3, FIFA, and Counter-Strike. My passion lies in creating and designing exceptional characters, collectible toys, and video game assets, with a continuous drive to push the boundaries of creativity in these industries.

Skills

Concept ArtEnvironment DesignIllustrationMatte Painting3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingProp ModelingSculptingCharacter DesignProp DesignCreature DesignWeapon Design

Software proficiency

Softimage
Softimage
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Mudbox
Mudbox
SketchBook Pro
SketchBook Pro
Keyshot
Keyshot
Blender
Blender
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      character modeler
    • Company
      liquiddevelopment
    • Video Game
      Evolve
    • Year
      2015
    • Role
      character artist
    • Company
      liquiddevelopment
    • Video Game
      Max Payne 3
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
    • Video Game
      Counter Strike: Global Offensive
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
    • Video Game
      Twisted Metal
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
    • Video Game
      Rock Band 3
    • Year
      2010
    • Role
      character artist
    • Company
      liquiddevelopment
    • Video Game
      FIFA 06
    • Year
      2005
    • Role
      Lead Artist
    • Company
      EA canada
    • Video Game
      Marel Nemesis
    • Year
      2005
    • Role
      3d modeler/texture artist
    • Company
      EA canada
    • Video Game
      FIGHT NIGHT round 2
    • Year
      2005
    • Role
      3d modeler/texture artist
    • Company
      EA canada
    • Video Game
      EUFA EURO 2004
    • Year
      2004
    • Role
      3d modeler/texture artist
    • Company
      EA canada
    • Video Game
      FIFA 04
    • Year
      2003
    • Role
      3d modeler/texture artist
    • Company
      EA canada

Experience

  • Art Director at XM STUDIOS
    VENADO TUERTO, AR
    June 2024 - January 2025

    In charge of managing a team of 3D artists to ensure the quality and consistency of assets, while also overseeing the sculpting of statues for XM Studios.

  • Assistant Art Director at XM Studios at XM STUDIOS
    VENADO TUERTO, AR
    May 2022 - June 2024

    In charge of managing a team of 3D artists to ensure the quality and consistency of assets, while also overseeing the sculpting of statues for XM Studios.

  • Freelance Digital Sculptor/ Concept Artist at Pablov 3D
    VENADO TUERTO, AR
    August 2016 - April 2022

    Work as freelance artist for toy and collectables industry for companies companies like XM studios, Prime 1, PCS, HMO, Darkside Collectibles, Karol Rudik Art, and Imaginarium Art.

  • Freelance 3d Modeler Concept Artist at PabloV 3D
    Venado Tuerto, AR
    January 2007 - August 2016

    Collaborated with major game studios, film productions, and creative teams to produce high-quality concept art, 3D models, and textures for a variety of video games and film projects

    Liquid Development from 2008-2016: 3D Modeler/ Concept Artist:



    Halo 5

    Evolve

    Wildstar

    Fire Fall

    Borderlands 2

    Max Payne 3

    Counterstrike Global Offensive

    Twisted Metal

    Rock band 3



    Twisted Pixel/ Microsoft: 2012-2014, (Character Artist)

    LocoCycle



    Pampa films ( environment concept artist) 2009:

    Bolivar

    McFly Studios 2007:

    El Angel de la Musica

  • Lead Concept Artist- Assistant Art Director at Ksatria Gameworks
    Singapore, Singapore
    February 2006 - December 2006


    Lone Wolf- Flight from the Dark: (Canceled title) Responsible for designing environments, characters, logos and GUI elements as well as modeling and texturing characters and assisting the Art Leads and Game Designers on establishing the look and feel of the game.

  • Lead Character Artist at EA Canada
    Burnaby, Canada
    February 2003 - February 2006

    FIFA 2006 Road to World Cup: (X360 title) Lead Artist for Artworks: Responsible for providing artistic feed back and training to a team of 12 artists, for modeling and texturing photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    Marvel Nemesis: rise of the imperfects: Texture Artist for The Body Shop.

    Fight Night Round 2: Lead Artist for The Body Shop: Responsible for providing artistic feed back to a team of 12 artists, model and texture photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    UEFA EURO 2004: Character Modeler-Texture Artist.

    Fight Night 2004: Character Modeler-Texture Artist.

    MVP Baseball 2004: Texture Artist.

    FIFA Soccer 2004: Character Modeler-Texture Artist.