Website powered by
pablo vicentin
pablo vicentin
Freelance 3D Sculptor, Concept Artist, illustrator
Venado Tuerto, Argentina

Summary

Im a Freelance 3D Sculptor and Concept Artist from Argentina. Over the years I have worked in several projects, In house and freelance for companies such as EA and LiquidDevelopments. Sculpting, Texturing and Concepting Characters, Props and Environments. Some of the projects I have participated includes: Halo 5, Max Payne 3, FIFA, and Counterstrike.
My main goal is to keep contributing by creating and designing the best characters and environments to the Flim, Collectable Toys, and Video Games Industries.

Skills

Concept ArtEnvironment DesignIllustrationMatte Painting3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingProp ModelingSculptingCharacter DesignProp DesignCreature DesignWeapon Design

Software proficiency

Softimage
Softimage
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Mudbox
Mudbox
SketchBook Pro
SketchBook Pro
Keyshot
Keyshot
Marvelous Designer
Marvelous Designer

Productions

  • Halo 5 guardians
    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      character modeler
    • Company
      liquiddevelopment
  • Evolve
    • Video Game
      Evolve
    • Year
      2015
    • Role
      character artist
    • Company
      liquiddevelopment
  • Borderlands 2
    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
  • Counter strike global offensive
    • Video Game
      Counter Strike: Global Offensive
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
  • Twisted metal
    • Video Game
      Twisted Metal
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
  • Max payne 3
    • Video Game
      Max Payne 3
    • Year
      2012
    • Role
      character artist
    • Company
      liquiddevelopment
  • Rock band 3
    • Video Game
      Rock Band 3
    • Year
      2010
    • Role
      character artist
    • Company
      liquiddevelopment

Experience

  • Freelance Artist at PabloV 3D
    Venado Tuerto, Argentina
    January 2007 - Present


    Liquid Development:

    Halo 5

    Evolve

    Wildstar

    Fire Fall

    Borderlands 2

    Max Payne 3

    Counterstrike Global Offensive

    Twisted Metal

    Rock band 3



    Twisted Pixel:

    LocoCycle



    Pampa films:

    Bolivar

    McFly Studios:

    El Angel de la Musica

  • Lead Concept Artist- Assistant Art Director at Ksatria Gameworks
    Singapore, Singapore
    February 2006 - December 2006


    Lone Wolf- Flight from the Dark: (Canceled title) Responsible for designing environments, characters, logos and GUI elements as well as modeling and texturing characters and assisting the Art Leads and Game Designers on establishing the look and feel of the game.

  • Lead Character Artist at EA Canada
    Burnaby, Canada
    February 2003 - February 2006

    FIFA 2006 Road to World Cup: (X360 title) Lead Artist for Artworks: Responsible for providing artistic feed back and training to a team of 12 artists, for modeling and texturing photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    Marvel Nemesis: rise of the imperfects: Texture Artist for The Body Shop.

    Fight Night Round 2: Lead Artist for The Body Shop: Responsible for providing artistic feed back to a team of 12 artists, model and texture photo realistic characters, and interacting directly with Art Production Mangers and Art Directors.

    UEFA EURO 2004: Character Modeler-Texture Artist.

    Fight Night 2004: Character Modeler-Texture Artist.

    MVP Baseball 2004: Texture Artist.

    FIFA Soccer 2004: Character Modeler-Texture Artist.